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5ead/monsters/md/tome_of_beasts_2/giant-snow-beetle.md
2025-06-07 07:58:30 -05:00

1.8 KiB

Giant Snow Beetle

Large Beast unaligned

  • Armor Class: 12 (natural armor)
  • Hit Points: 45 (6d10+12)
  • Speed: walk 30 ft.
  • Challenge Rating: 1 (200 XP)
  • Source: Tome of Beasts 2, page 392
STR DEX CON INT WIS CHA
17 (+3) 10 (+0) 14 (+2) 1 (-5) 10 (+0) 4 (-3)
  • Skills: athletics +5, stealth +2
  • Damage Resistances: cold
  • Senses: tremorsense 30 ft., passive Perception 10
  • Languages:

Special Abilities

  • Snowball Concealment: The giant snow beetle has advantage on Dexterity (Stealth) checks to hide if it is within 10 feet of a Large or larger snowball. It can attempt to hide even if another creature can see it clearly.
  • Snowball Roll: The giant snow beetle can spend 1 minute to roll up a ball of snow equal to its size.

Actions

  • Pincer: Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 7 (1d8 + 3) bludgeoning damage.
  • Rotten Snowball Shove (Recharge 6): The giant snow beetle tosses one of its carrion-filled snowballs at a point it can see within 20 feet of it. Each creature within 5 feet of that point must make a DC 12 Dexterity saving throw. On a failure, a target takes 7 (2d6) bludgeoning damage and becomes poisoned for 1 minute. On a success, a target takes half the damage and isn't poisoned. A poisoned creature can make a DC 13 Constitution saving throw at the end of each of its turns, ending the poisoned condition on itself on a success.
  • Snowball Shove: The giant snow beetle tosses one of its rolled snowballs at a point it can see within 20 feet of it. Each creature within 5 feet of that point must make a DC 12 Dexterity saving throw. On a failure, a target takes 7 (2d6) bludgeoning damage and is knocked prone. On a success, a target takes half the damage and isn't knocked prone.