32 lines
1.8 KiB
Markdown
32 lines
1.8 KiB
Markdown
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# Giant Snow Beetle
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*Large* *Beast* *unaligned*
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- **Armor Class:** 12 (natural armor)
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- **Hit Points:** 45 (6d10+12)
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- **Speed:** walk 30 ft.
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- **Challenge Rating:** 1 (200 XP)
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- **Source:** Tome of Beasts 2, page 392
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 17 (+3) | 10 (+0) | 14 (+2) | 1 (-5) | 10 (+0) | 4 (-3) |
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- **Skills:** athletics +5, stealth +2
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- **Damage Resistances:** cold
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- **Senses:** tremorsense 30 ft., passive Perception 10
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- **Languages:** —
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### Special Abilities
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- **Snowball Concealment:** The giant snow beetle has advantage on Dexterity (Stealth) checks to hide if it is within 10 feet of a Large or larger snowball. It can attempt to hide even if another creature can see it clearly.
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- **Snowball Roll:** The giant snow beetle can spend 1 minute to roll up a ball of snow equal to its size.
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### Actions
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- **Pincer:** Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 7 (1d8 + 3) bludgeoning damage.
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- **Rotten Snowball Shove (Recharge 6):** The giant snow beetle tosses one of its carrion-filled snowballs at a point it can see within 20 feet of it. Each creature within 5 feet of that point must make a DC 12 Dexterity saving throw. On a failure, a target takes 7 (2d6) bludgeoning damage and becomes poisoned for 1 minute. On a success, a target takes half the damage and isn't poisoned. A poisoned creature can make a DC 13 Constitution saving throw at the end of each of its turns, ending the poisoned condition on itself on a success.
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- **Snowball Shove:** The giant snow beetle tosses one of its rolled snowballs at a point it can see within 20 feet of it. Each creature within 5 feet of that point must make a DC 12 Dexterity saving throw. On a failure, a target takes 7 (2d6) bludgeoning damage and is knocked prone. On a success, a target takes half the damage and isn't knocked prone.
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