# Giant Snow Beetle *Large* *Beast* *unaligned* - **Armor Class:** 12 (natural armor) - **Hit Points:** 45 (6d10+12) - **Speed:** walk 30 ft. - **Challenge Rating:** 1 (200 XP) - **Source:** Tome of Beasts 2, page 392 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 17 (+3) | 10 (+0) | 14 (+2) | 1 (-5) | 10 (+0) | 4 (-3) | - **Skills:** athletics +5, stealth +2 - **Damage Resistances:** cold - **Senses:** tremorsense 30 ft., passive Perception 10 - **Languages:** — ### Special Abilities - **Snowball Concealment:** The giant snow beetle has advantage on Dexterity (Stealth) checks to hide if it is within 10 feet of a Large or larger snowball. It can attempt to hide even if another creature can see it clearly. - **Snowball Roll:** The giant snow beetle can spend 1 minute to roll up a ball of snow equal to its size. ### Actions - **Pincer:** Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 7 (1d8 + 3) bludgeoning damage. - **Rotten Snowball Shove (Recharge 6):** The giant snow beetle tosses one of its carrion-filled snowballs at a point it can see within 20 feet of it. Each creature within 5 feet of that point must make a DC 12 Dexterity saving throw. On a failure, a target takes 7 (2d6) bludgeoning damage and becomes poisoned for 1 minute. On a success, a target takes half the damage and isn't poisoned. A poisoned creature can make a DC 13 Constitution saving throw at the end of each of its turns, ending the poisoned condition on itself on a success. - **Snowball Shove:** The giant snow beetle tosses one of its rolled snowballs at a point it can see within 20 feet of it. Each creature within 5 feet of that point must make a DC 12 Dexterity saving throw. On a failure, a target takes 7 (2d6) bludgeoning damage and is knocked prone. On a success, a target takes half the damage and isn't knocked prone.