29 lines
1.1 KiB
Markdown
29 lines
1.1 KiB
Markdown
# Giant Leech
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*Small* *Beast* *unaligned*
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- **Armor Class:** 13
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- **Hit Points:** 7 (2d6)
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- **Speed:** swim 30 ft. walk 15 ft.
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- **Challenge Rating:** 1/4 (50 XP)
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- **Source:** Tome of Beasts 2, page 393
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 6 (-2) | 16 (+3) | 10 (+0) | 1 (-5) | 10 (+0) | 2 (-4) |
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- **Saving Throws**: Dex +5, Con +2
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- **Skills:** stealth +5
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- **Senses:** tremorsense 30 ft., passive Perception 10
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- **Languages:** —
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### Special Abilities
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- **Amphibious:** The leech can breathe air and water.
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### Actions
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- **Bite:** Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage, and the leech attaches to the target. While attached, the leech doesn't attack. Instead, at the start of each of the leech's turns, the target loses 5 (1d4 + 3) hp due to blood loss.<br><br>The leech can detach itself by spending 5 feet of its movement. It does so after it drains 15 hp of blood from the target or the target dies. A creature, including the target, can use its action to detach the leech.
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