# Giant Leech *Small* *Beast* *unaligned* - **Armor Class:** 13 - **Hit Points:** 7 (2d6) - **Speed:** swim 30 ft. walk 15 ft. - **Challenge Rating:** 1/4 (50 XP) - **Source:** Tome of Beasts 2, page 393 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 6 (-2) | 16 (+3) | 10 (+0) | 1 (-5) | 10 (+0) | 2 (-4) | - **Saving Throws**: Dex +5, Con +2 - **Skills:** stealth +5 - **Senses:** tremorsense 30 ft., passive Perception 10 - **Languages:** — ### Special Abilities - **Amphibious:** The leech can breathe air and water. ### Actions - **Bite:** Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage, and the leech attaches to the target. While attached, the leech doesn't attack. Instead, at the start of each of the leech's turns, the target loses 5 (1d4 + 3) hp due to blood loss.

The leech can detach itself by spending 5 feet of its movement. It does so after it drains 15 hp of blood from the target or the target dies. A creature, including the target, can use its action to detach the leech.