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5ead/monsters/md/tome_of_beasts_2/destroyer.md
2025-06-07 07:58:30 -05:00

1.8 KiB

Destroyer

Medium Humanoid neutral evil

  • Armor Class: 15 (scale mail)
  • Hit Points: 60 (8d8+24)
  • Speed: walk 30 ft.
  • Challenge Rating: 3 (700 XP)
  • Source: Tome of Beasts 2, page 315
STR DEX CON INT WIS CHA
16 (+3) 12 (+1) 17 (+3) 10 (+0) 10 (+0) 13 (+1)
  • Saving Throws: Str +5, Con +5
  • Skills: athletics +5, history +2, intimidation +3, perception +2
  • Damage Resistances: necrotic
  • Senses: darkvision 60 ft., passive Perception 12
  • Languages: Common, Void Speech

Special Abilities

  • Undead Commander: As a bonus action, the destroyer commands an undead ally within 30 feet of it to use a reaction to make one attack against a creature the destroyer attacked this round.
  • Void Strength: The destroyer has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.
  • Void Weapons: The satarre's weapon attacks are magical. When the satarre hits with any weapon, the weapon deals an extra 1d8 necrotic damage (included in the attack).

Actions

  • Multiattack: The satarre destroyer makes two attacks: one with its greataxe and one with its claw.
  • Claw: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 4 (1d8) necrotic damage.
  • Greataxe: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage plus 4 (1d8) necrotic damage. If the target is a Medium or smaller creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
  • Spear: Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d6 + 3) piercing damage, or 7 (1d8 + 3) piercing damage if used with two hands to make a melee attack.