35 lines
1.8 KiB
Markdown
35 lines
1.8 KiB
Markdown
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# Destroyer
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*Medium* *Humanoid* *neutral evil*
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- **Armor Class:** 15 (scale mail)
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- **Hit Points:** 60 (8d8+24)
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- **Speed:** walk 30 ft.
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- **Challenge Rating:** 3 (700 XP)
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- **Source:** Tome of Beasts 2, page 315
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 16 (+3) | 12 (+1) | 17 (+3) | 10 (+0) | 10 (+0) | 13 (+1) |
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- **Saving Throws**: Str +5, Con +5
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- **Skills:** athletics +5, history +2, intimidation +3, perception +2
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- **Damage Resistances:** necrotic
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- **Senses:** darkvision 60 ft., passive Perception 12
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- **Languages:** Common, Void Speech
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### Special Abilities
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- **Undead Commander:** As a bonus action, the destroyer commands an undead ally within 30 feet of it to use a reaction to make one attack against a creature the destroyer attacked this round.
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- **Void Strength:** The destroyer has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.
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- **Void Weapons:** The satarre's weapon attacks are magical. When the satarre hits with any weapon, the weapon deals an extra 1d8 necrotic damage (included in the attack).
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### Actions
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- **Multiattack:** The satarre destroyer makes two attacks: one with its greataxe and one with its claw.
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- **Claw:** Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 4 (1d8) necrotic damage.
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- **Greataxe:** Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage plus 4 (1d8) necrotic damage. If the target is a Medium or smaller creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
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- **Spear:** Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d6 + 3) piercing damage, or 7 (1d8 + 3) piercing damage if used with two hands to make a melee attack.
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