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5ead/monsters/md/creature_codex/wendigo.md
2025-06-07 07:58:30 -05:00

1.9 KiB

Wendigo

Medium Monstrosity chaotic evil

  • Armor Class: 16 (natural armor)
  • Hit Points: 150 (20d8+60)
  • Speed: walk 40 ft.
  • Challenge Rating: 11 (7,200 XP)
  • Source: Creature Codex, page 377
STR DEX CON INT WIS CHA
21 (+5) 18 (+4) 16 (+3) 11 (+0) 16 (+3) 12 (+1)
  • Skills: athletics +9, perception +7, stealth +8, survival +7
  • Damage Immunities: cold, fire
  • Damage Resistances: bludgeoning, piercing, and slashing from nonmagical attacks
  • Condition Immunities: exhaustion, stunned
  • Senses: darkvision 120 ft., passive Perception 17
  • Languages: Common

Special Abilities

  • Aura of Starvation: A creature that starts its turn within 10 feet of the wendigo must succeed on a DC 15 Constitution saving throw or be paralyzed by gnawing cold and crippling hunger for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the wendigo's Aura of Starvation for the next 24 hours.
  • Magic Resistance: The wendigo has advantage on saving throws against spells and other magical effects.

Actions

  • Multiattack: The wendigo makes three attacks: two with its icy claw and one with its bite. Alternatively, it uses its Frozen Spittle twice.
  • Icy Claw: Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage and 14 (4d6) cold damage.
  • Bite: Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) piercing damage.
  • Frozen Spittle: Ranged Spell Attack: +7 to hit, range 100 ft., one target. Hit: 28 (8d6) cold damage, and the target must succeed on a DC 16 Dexterity saving throw or be restrained until the end of its next turn.