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2025-06-07 07:58:30 -05:00
# Wendigo
*Medium* *Monstrosity* *chaotic evil*
- **Armor Class:** 16 (natural armor)
- **Hit Points:** 150 (20d8+60)
- **Speed:** walk 40 ft.
- **Challenge Rating:** 11 (7,200 XP)
- **Source:** Creature Codex, page 377
| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 21 (+5) | 18 (+4) | 16 (+3) | 11 (+0) | 16 (+3) | 12 (+1) |
- **Skills:** athletics +9, perception +7, stealth +8, survival +7
- **Damage Immunities:** cold, fire
- **Damage Resistances:** bludgeoning, piercing, and slashing from nonmagical attacks
- **Condition Immunities:** exhaustion, stunned
- **Senses:** darkvision 120 ft., passive Perception 17
- **Languages:** Common
### Special Abilities
- **Aura of Starvation:** A creature that starts its turn within 10 feet of the wendigo must succeed on a DC 15 Constitution saving throw or be paralyzed by gnawing cold and crippling hunger for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the wendigo's Aura of Starvation for the next 24 hours.
- **Magic Resistance:** The wendigo has advantage on saving throws against spells and other magical effects.
### Actions
- **Multiattack:** The wendigo makes three attacks: two with its icy claw and one with its bite. Alternatively, it uses its Frozen Spittle twice.
- **Icy Claw:** Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage and 14 (4d6) cold damage.
- **Bite:** Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) piercing damage.
- **Frozen Spittle:** Ranged Spell Attack: +7 to hit, range 100 ft., one target. Hit: 28 (8d6) cold damage, and the target must succeed on a DC 16 Dexterity saving throw or be restrained until the end of its next turn.