38 lines
2.0 KiB
Markdown
38 lines
2.0 KiB
Markdown
# Sleipnir
|
|
|
|
*Large* *Monstrosity* *neutral good*
|
|
|
|
- **Armor Class:** 15 (natural armor)
|
|
- **Hit Points:** 105 (10d10+50)
|
|
- **Speed:** walk 40 ft.
|
|
- **Challenge Rating:** 5 (1,800 XP)
|
|
- **Source:** Creature Codex, page 344
|
|
|
|
| STR | DEX | CON | INT | WIS | CHA |
|
|
| --- | --- | --- | --- | --- | --- |
|
|
| 20 (+5) | 12 (+1) | 20 (+5) | 10 (+0) | 15 (+2) | 10 (+0) |
|
|
|
|
- **Saving Throws**: Con +8
|
|
- **Skills:** athletics +8, perception +5
|
|
- **Damage Resistances:** cold
|
|
- **Condition Immunities:** exhaustion
|
|
- **Senses:** darkvision 120 ft., passive Perception 15
|
|
- **Languages:** Primordial
|
|
|
|
### Special Abilities
|
|
|
|
- **Heroic Leap (1/Day):** As a bonus action, the sleipnir can leap into the air, gaining a flying speed of 60 feet for 1 minute.
|
|
- **Trampling Charge:** If the sleipnir moves at least 20 feet straight toward a creature and then hits it with a rune hooves attack on the same turn, that target must succeed on a DC 16 Strength saving throw or be knocked prone. If the target is prone, the sleipnir can make another rune hooves attack against it as a bonus action.
|
|
|
|
### Actions
|
|
|
|
- **Multiattack:** The sleipnir makes two rune hooves attacks.
|
|
- **Rune Hooves:** Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage and 3 (1d6) radiant damage. An undead creature who takes damage from this attack must succeed on a DC 16 Charisma saving throw or be restrained by magical runes until the end of its next turn.
|
|
- **Gold and Ice (1/Day):** The sleipnir summons a gilded avalanche in a 30-foot cone. Each creature in the area must make a DC 16 Dexterity saving throw. On a failure, a creature takes 13 (3d8) bludgeoning and 13 (3d8) cold damage, is pushed 15 feet away from the sleipnir, and is knocked prone. On a success, a creature takes half the damage and isn't pushed or knocked prone.
|
|
|
|
### Reactions
|
|
|
|
- **Eight Hooves (3/Day):** When a creature moves within 5 feet of the sleipnir, the sleipnir can move up to its speed without provoking opportunity attacks.
|
|
|
|
|