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5ead/monsters/md/creature_codex/sleipnir.md
2025-06-07 07:58:30 -05:00

2.0 KiB

Sleipnir

Large Monstrosity neutral good

  • Armor Class: 15 (natural armor)
  • Hit Points: 105 (10d10+50)
  • Speed: walk 40 ft.
  • Challenge Rating: 5 (1,800 XP)
  • Source: Creature Codex, page 344
STR DEX CON INT WIS CHA
20 (+5) 12 (+1) 20 (+5) 10 (+0) 15 (+2) 10 (+0)
  • Saving Throws: Con +8
  • Skills: athletics +8, perception +5
  • Damage Resistances: cold
  • Condition Immunities: exhaustion
  • Senses: darkvision 120 ft., passive Perception 15
  • Languages: Primordial

Special Abilities

  • Heroic Leap (1/Day): As a bonus action, the sleipnir can leap into the air, gaining a flying speed of 60 feet for 1 minute.
  • Trampling Charge: If the sleipnir moves at least 20 feet straight toward a creature and then hits it with a rune hooves attack on the same turn, that target must succeed on a DC 16 Strength saving throw or be knocked prone. If the target is prone, the sleipnir can make another rune hooves attack against it as a bonus action.

Actions

  • Multiattack: The sleipnir makes two rune hooves attacks.
  • Rune Hooves: Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage and 3 (1d6) radiant damage. An undead creature who takes damage from this attack must succeed on a DC 16 Charisma saving throw or be restrained by magical runes until the end of its next turn.
  • Gold and Ice (1/Day): The sleipnir summons a gilded avalanche in a 30-foot cone. Each creature in the area must make a DC 16 Dexterity saving throw. On a failure, a creature takes 13 (3d8) bludgeoning and 13 (3d8) cold damage, is pushed 15 feet away from the sleipnir, and is knocked prone. On a success, a creature takes half the damage and isn't pushed or knocked prone.

Reactions

  • Eight Hooves (3/Day): When a creature moves within 5 feet of the sleipnir, the sleipnir can move up to its speed without provoking opportunity attacks.