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5ead/monsters/md/creature_codex/serpentfolk-of-yig.md
2025-06-07 07:58:30 -05:00

1.4 KiB

Serpentfolk of Yig

Medium Humanoid neutral evil

  • Armor Class: 12
  • Hit Points: 40 (9d8)
  • Speed: walk 30 ft.
  • Challenge Rating: 1 (200 XP)
  • Source: Creature Codex, page 324
STR DEX CON INT WIS CHA
11 (+0) 14 (+2) 11 (+0) 14 (+2) 11 (+0) 14 (+2)
  • Saving Throws: Cha +4
  • Skills: deception +6, perception +2, stealth +4
  • Damage Immunities: poison
  • Condition Immunities: poisoned
  • Senses: darkvision 60 ft., passive Perception 12
  • Languages: Abyssal, Common, Draconic, Infernal, Void Speech

Special Abilities

  • Magic Resistance: The serpentfolk has advantage on saving throws against spells and other magical effects.
  • Innate Spellcasting: The serpentfolk's innate spellcasting ability is Charisma (spell save DC 12). The serpentfolk can innately cast the following spells, requiring no material components: 3/day each: charm person, disguise self

Actions

  • Multiattack: The serpentfolk makes two attacks: one with its bite and one with its scimitar.
  • Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage plus 3 (1d6) poison damage.
  • Scimitar: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
  • Shortbow: Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.