36 lines
1.4 KiB
Markdown
36 lines
1.4 KiB
Markdown
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# Serpentfolk of Yig
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*Medium* *Humanoid* *neutral evil*
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- **Armor Class:** 12
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- **Hit Points:** 40 (9d8)
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- **Speed:** walk 30 ft.
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- **Challenge Rating:** 1 (200 XP)
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- **Source:** Creature Codex, page 324
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 11 (+0) | 14 (+2) | 11 (+0) | 14 (+2) | 11 (+0) | 14 (+2) |
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- **Saving Throws**: Cha +4
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- **Skills:** deception +6, perception +2, stealth +4
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- **Damage Immunities:** poison
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- **Condition Immunities:** poisoned
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- **Senses:** darkvision 60 ft., passive Perception 12
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- **Languages:** Abyssal, Common, Draconic, Infernal, Void Speech
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### Special Abilities
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- **Magic Resistance:** The serpentfolk has advantage on saving throws against spells and other magical effects.
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- **Innate Spellcasting:** The serpentfolk's innate spellcasting ability is Charisma (spell save DC 12). The serpentfolk can innately cast the following spells, requiring no material components:
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3/day each: charm person, disguise self
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### Actions
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- **Multiattack:** The serpentfolk makes two attacks: one with its bite and one with its scimitar.
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- **Bite:** Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage plus 3 (1d6) poison damage.
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- **Scimitar:** Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
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- **Shortbow:** Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
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