33 lines
1.3 KiB
Markdown
33 lines
1.3 KiB
Markdown
# Purple Slime
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*Large* *Ooze* *unaligned*
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- **Armor Class:** 7
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- **Hit Points:** 76 (8d10+32)
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- **Speed:** climb 10 ft. swim 30 ft. walk 20 ft.
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- **Challenge Rating:** 3 (700 XP)
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- **Source:** Creature Codex, page 307
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 17 (+3) | 8 (-1) | 18 (+4) | 2 (-4) | 6 (-2) | 1 (-5) |
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- **Skills:** stealth +1
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- **Damage Immunities:** acid, cold
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- **Condition Immunities:** blinded, charmed, deafened, exhaustion, frightened, prone
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- **Senses:** blindsight 60 ft. (blind beyond this radius), passive Perception 8
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- **Languages:** -
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### Special Abilities
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- **Amorphous:** The purple slime can move through a space as narrow as 1 inch wide without squeezing.
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- **Amphibious:** The purple slime can breathe air and water.
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- **Underwater Camouflage:** The purple slime has advantage on Dexterity (Stealth) checks made while underwater.
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### Actions
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- **Multiattack:** The purple slime makes two spike attacks.
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- **Spike:** Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 6 (1d8 + 2) piercing damage and 10 (3d6) poison damage. In addition, the target must succeed on a DC 14 Constitution saving throw or its Strength score is reduced by 1d4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.
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