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5ead/monsters/md/creature_codex/purple-slime.md
2025-06-07 07:58:30 -05:00

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# Purple Slime
*Large* *Ooze* *unaligned*
- **Armor Class:** 7
- **Hit Points:** 76 (8d10+32)
- **Speed:** climb 10 ft. swim 30 ft. walk 20 ft.
- **Challenge Rating:** 3 (700 XP)
- **Source:** Creature Codex, page 307
| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 17 (+3) | 8 (-1) | 18 (+4) | 2 (-4) | 6 (-2) | 1 (-5) |
- **Skills:** stealth +1
- **Damage Immunities:** acid, cold
- **Condition Immunities:** blinded, charmed, deafened, exhaustion, frightened, prone
- **Senses:** blindsight 60 ft. (blind beyond this radius), passive Perception 8
- **Languages:** -
### Special Abilities
- **Amorphous:** The purple slime can move through a space as narrow as 1 inch wide without squeezing.
- **Amphibious:** The purple slime can breathe air and water.
- **Underwater Camouflage:** The purple slime has advantage on Dexterity (Stealth) checks made while underwater.
### Actions
- **Multiattack:** The purple slime makes two spike attacks.
- **Spike:** Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 6 (1d8 + 2) piercing damage and 10 (3d6) poison damage. In addition, the target must succeed on a DC 14 Constitution saving throw or its Strength score is reduced by 1d4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.