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5ead/monsters/md/creature_codex/mytholabe.md
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# Mytholabe
*Large* *Construct* *unaligned*
- **Armor Class:** 18 (natural armor)
- **Hit Points:** 152 (16d10+64)
- **Speed:** fly 30 ft. hover True ft. walk 0 ft.
- **Challenge Rating:** 9 (5,000 XP)
- **Source:** Creature Codex, page 271
| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 20 (+5) | 13 (+1) | 18 (+4) | 6 (-2) | 16 (+3) | 1 (-5) |
- **Skills:**
- **Damage Immunities:** poison, psychic; bludgeoning, piercing, and slashing from magical attacks
- **Damage Resistances:** acid, cold, fire, radiant, thunder
- **Condition Immunities:** charmed, exhaustion, frightened, paralyzed, petrified, poisoned, prone
- **Senses:** passive Perception 13
- **Languages:** understands all but can't speak
### Special Abilities
- **Immutable Form:** The mytholabe is immune to any spell or effect that would alter its form.
- **Magic Resistance:** The mytholabe has advantage on saving throws against spells and other magical effects.
- **Magic Weapons:** The mytholabe's weapon attacks are magical.
- **Melodious Recharge:** Whenever the mytholabe is hit by a magical weapon attack, it recharges its Purifying Resonance ability.
- **Spanner in the Works:** When the mytholabe suffers a critical hit from a nonmagical weapon, the attacker quadruples the dice rolled instead of doubling them.
- **Sentient Transformation:** If the mytholabe is inhabited by a sentient weapon, its mental statistics and alignment change to match that of the weapon's.
- **Unbearable Scraping:** When the mytholabe is hit with a nonmagical melee weapon attack, each creature within 15 feet of it must succeed on a DC 16 Constitution saving throw or be deafened for 1 minute.
- **Innate Spellcasting (1/Day):** The mytholabe can innately cast plane shift on itself only, requiring no material components. Its innate spellcasting ability is Wisdom.
### Actions
- **Multiattack:** The mytholabe makes three heroic jab attacks. When its Purifying Resonance is available, it can use the resonance in place of one heroic jab attack.
- **Heroic Jab:** Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) piercing damage plus 7 (2d6) radiant damage.
- **Purifying Resonance (Recharge 5-6):** The mytholabe thrums with a harmonic resonance that brings order to those within 30 feet. Each creature in that area must succeed on a DC 16 Constitution saving throw or have all conditions and magical effects on it ended immediately and any concentration it's maintaining broken.