# Mytholabe *Large* *Construct* *unaligned* - **Armor Class:** 18 (natural armor) - **Hit Points:** 152 (16d10+64) - **Speed:** fly 30 ft. hover True ft. walk 0 ft. - **Challenge Rating:** 9 (5,000 XP) - **Source:** Creature Codex, page 271 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 20 (+5) | 13 (+1) | 18 (+4) | 6 (-2) | 16 (+3) | 1 (-5) | - **Skills:** - **Damage Immunities:** poison, psychic; bludgeoning, piercing, and slashing from magical attacks - **Damage Resistances:** acid, cold, fire, radiant, thunder - **Condition Immunities:** charmed, exhaustion, frightened, paralyzed, petrified, poisoned, prone - **Senses:** passive Perception 13 - **Languages:** understands all but can't speak ### Special Abilities - **Immutable Form:** The mytholabe is immune to any spell or effect that would alter its form. - **Magic Resistance:** The mytholabe has advantage on saving throws against spells and other magical effects. - **Magic Weapons:** The mytholabe's weapon attacks are magical. - **Melodious Recharge:** Whenever the mytholabe is hit by a magical weapon attack, it recharges its Purifying Resonance ability. - **Spanner in the Works:** When the mytholabe suffers a critical hit from a nonmagical weapon, the attacker quadruples the dice rolled instead of doubling them. - **Sentient Transformation:** If the mytholabe is inhabited by a sentient weapon, its mental statistics and alignment change to match that of the weapon's. - **Unbearable Scraping:** When the mytholabe is hit with a nonmagical melee weapon attack, each creature within 15 feet of it must succeed on a DC 16 Constitution saving throw or be deafened for 1 minute. - **Innate Spellcasting (1/Day):** The mytholabe can innately cast plane shift on itself only, requiring no material components. Its innate spellcasting ability is Wisdom. ### Actions - **Multiattack:** The mytholabe makes three heroic jab attacks. When its Purifying Resonance is available, it can use the resonance in place of one heroic jab attack. - **Heroic Jab:** Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) piercing damage plus 7 (2d6) radiant damage. - **Purifying Resonance (Recharge 5-6):** The mytholabe thrums with a harmonic resonance that brings order to those within 30 feet. Each creature in that area must succeed on a DC 16 Constitution saving throw or have all conditions and magical effects on it ended immediately and any concentration it's maintaining broken.