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5ead/monsters/md/creature_codex/kinnara.md
2025-06-07 07:58:30 -05:00

2.4 KiB

Kinnara

Medium Celestial lawful good

  • Armor Class: 14 (natural armor)
  • Hit Points: 65 (10d8+20)
  • Speed: fly 50 ft. walk 30 ft.
  • Challenge Rating: 3 (700 XP)
  • Source: Creature Codex, page 17
STR DEX CON INT WIS CHA
12 (+1) 15 (+2) 14 (+2) 13 (+1) 16 (+3) 19 (+4)
  • Saving Throws: Wis +5, Cha +6
  • Skills: insight +5, performance +8
  • Damage Resistances: radiant; bludgeoning, piercing, and slashing from nonmagical attacks
  • Condition Immunities: charmed, exhaustion, frightened
  • Senses: darkvision 60 ft., passive Perception 13
  • Languages: all, telepathy 60 ft.

Special Abilities

  • Angelic Weapons: The kinnara's weapon attacks are magical. When the kinnara hits with any weapon, the weapon deals an extra 2d8 radiant damage (included in the attack).
  • Eternal Lovers: The kinnara shares a powerful bond with its partner and can't be turned against its partner by magical or non-magical means.
  • Innate Spellcasting: The kinnara's spellcasting ability is Charisma (spell save DC 14). The kinnara can innately cast the following spells, requiring no material components: At will: detect good and evil, guidance, light, spare the dying 3/day each: charm person, sleep, healing word 1/day each: calm emotions, enthrall, hold person

Actions

  • Shortsword: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage plus 9 (2d8) radiant damage.
  • Shortbow: Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage plus 9 (2d8) radiant damage.
  • Discordant Refrain (Recharge 5-6): The kinnara plays a series of jarring notes on its musical instrument. Each non-celestial creature within 60 feet who can hear the sound must make a DC 14 Wisdom saving throw. On a failure, a creature takes 18 (4d8) psychic damage and is frightened for 1 minute. On a success, a creature takes half the damage but isn't frightened. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Reactions

  • Share the Pain: When the kinnara's partner is hit with a melee or ranged attack, the kinnara can teleport to an unoccupied space within 5 feet of its partner. The damage caused by the attack is divided evenly between the two kinnara.