42 lines
2.4 KiB
Markdown
42 lines
2.4 KiB
Markdown
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# Kinnara
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*Medium* *Celestial* *lawful good*
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- **Armor Class:** 14 (natural armor)
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- **Hit Points:** 65 (10d8+20)
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- **Speed:** fly 50 ft. walk 30 ft.
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- **Challenge Rating:** 3 (700 XP)
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- **Source:** Creature Codex, page 17
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 12 (+1) | 15 (+2) | 14 (+2) | 13 (+1) | 16 (+3) | 19 (+4) |
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- **Saving Throws**: Wis +5, Cha +6
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- **Skills:** insight +5, performance +8
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- **Damage Resistances:** radiant; bludgeoning, piercing, and slashing from nonmagical attacks
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- **Condition Immunities:** charmed, exhaustion, frightened
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- **Senses:** darkvision 60 ft., passive Perception 13
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- **Languages:** all, telepathy 60 ft.
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### Special Abilities
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- **Angelic Weapons:** The kinnara's weapon attacks are magical. When the kinnara hits with any weapon, the weapon deals an extra 2d8 radiant damage (included in the attack).
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- **Eternal Lovers:** The kinnara shares a powerful bond with its partner and can't be turned against its partner by magical or non-magical means.
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- **Innate Spellcasting:** The kinnara's spellcasting ability is Charisma (spell save DC 14). The kinnara can innately cast the following spells, requiring no material components:
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At will: detect good and evil, guidance, light, spare the dying
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3/day each: charm person, sleep, healing word
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1/day each: calm emotions, enthrall, hold person
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### Actions
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- **Shortsword:** Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage plus 9 (2d8) radiant damage.
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- **Shortbow:** Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage plus 9 (2d8) radiant damage.
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- **Discordant Refrain (Recharge 5-6):** The kinnara plays a series of jarring notes on its musical instrument. Each non-celestial creature within 60 feet who can hear the sound must make a DC 14 Wisdom saving throw. On a failure, a creature takes 18 (4d8) psychic damage and is frightened for 1 minute. On a success, a creature takes half the damage but isn't frightened. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
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### Reactions
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- **Share the Pain:** When the kinnara's partner is hit with a melee or ranged attack, the kinnara can teleport to an unoccupied space within 5 feet of its partner. The damage caused by the attack is divided evenly between the two kinnara.
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