33 lines
1.6 KiB
Markdown
33 lines
1.6 KiB
Markdown
# Grindylow
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*Medium* *Aberration* *chaotic evil*
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- **Armor Class:** 13 (natural armor)
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- **Hit Points:** 27 (5d8+5)
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- **Speed:** swim 40 ft. walk 10 ft.
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- **Challenge Rating:** 1 (200 XP)
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- **Source:** Creature Codex, page 210
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 13 (+1) | 14 (+2) | 12 (+1) | 8 (-1) | 14 (+2) | 9 (-1) |
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- **Skills:** acrobatics +4, athletics +3, stealth +4
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- **Senses:** darkvision 60 ft., passive Perception 12
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- **Languages:** Aquan
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### Special Abilities
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- **Mimicry:** The grindylow can mimic humanoid voices. A creature that hears the sounds can tell they are imitations with a successful DC 13 Wisdom (Insight) check.
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- **Slippery:** The grindylow has advantage on ability checks and saving throws made to escape a grapple.
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- **Water Breathing:** The grindylow can breathe only underwater.
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### Actions
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- **Multiattack:** The grindylow makes two attacks: one with its bite and one with its claws.
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- **Bite:** Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage.
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- **Claws:** Melee Weapon Attack: +3 to hit, reach 10 ft., one target. Hit: 8 (2d6 + 1) slashing damage and the target is grappled (escape DC 13). Until this grapple ends, the target is restrained, and the grindylow can't use its claws on another target.
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- **Ink Cloud (Recharges after a Short or Long Rest):** A 20-foot-radius cloud of ink extends all around the grindylow if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink.<br><br>After releasing the ink, the grindylow can use the Dash action as a bonus action.
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