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5ead/monsters/md/creature_codex/grindylow.md
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# Grindylow
*Medium* *Aberration* *chaotic evil*
- **Armor Class:** 13 (natural armor)
- **Hit Points:** 27 (5d8+5)
- **Speed:** swim 40 ft. walk 10 ft.
- **Challenge Rating:** 1 (200 XP)
- **Source:** Creature Codex, page 210
| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 13 (+1) | 14 (+2) | 12 (+1) | 8 (-1) | 14 (+2) | 9 (-1) |
- **Skills:** acrobatics +4, athletics +3, stealth +4
- **Senses:** darkvision 60 ft., passive Perception 12
- **Languages:** Aquan
### Special Abilities
- **Mimicry:** The grindylow can mimic humanoid voices. A creature that hears the sounds can tell they are imitations with a successful DC 13 Wisdom (Insight) check.
- **Slippery:** The grindylow has advantage on ability checks and saving throws made to escape a grapple.
- **Water Breathing:** The grindylow can breathe only underwater.
### Actions
- **Multiattack:** The grindylow makes two attacks: one with its bite and one with its claws.
- **Bite:** Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage.
- **Claws:** Melee Weapon Attack: +3 to hit, reach 10 ft., one target. Hit: 8 (2d6 + 1) slashing damage and the target is grappled (escape DC 13). Until this grapple ends, the target is restrained, and the grindylow can't use its claws on another target.
- **Ink Cloud (Recharges after a Short or Long Rest):** A 20-foot-radius cloud of ink extends all around the grindylow if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink.<br><br>After releasing the ink, the grindylow can use the Dash action as a bonus action.