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5ead/monsters/md/creature_codex/grindylow.md
2025-06-07 07:58:30 -05:00

1.6 KiB

Grindylow

Medium Aberration chaotic evil

  • Armor Class: 13 (natural armor)
  • Hit Points: 27 (5d8+5)
  • Speed: swim 40 ft. walk 10 ft.
  • Challenge Rating: 1 (200 XP)
  • Source: Creature Codex, page 210
STR DEX CON INT WIS CHA
13 (+1) 14 (+2) 12 (+1) 8 (-1) 14 (+2) 9 (-1)
  • Skills: acrobatics +4, athletics +3, stealth +4
  • Senses: darkvision 60 ft., passive Perception 12
  • Languages: Aquan

Special Abilities

  • Mimicry: The grindylow can mimic humanoid voices. A creature that hears the sounds can tell they are imitations with a successful DC 13 Wisdom (Insight) check.
  • Slippery: The grindylow has advantage on ability checks and saving throws made to escape a grapple.
  • Water Breathing: The grindylow can breathe only underwater.

Actions

  • Multiattack: The grindylow makes two attacks: one with its bite and one with its claws.
  • Bite: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage.
  • Claws: Melee Weapon Attack: +3 to hit, reach 10 ft., one target. Hit: 8 (2d6 + 1) slashing damage and the target is grappled (escape DC 13). Until this grapple ends, the target is restrained, and the grindylow can't use its claws on another target.
  • Ink Cloud (Recharges after a Short or Long Rest): A 20-foot-radius cloud of ink extends all around the grindylow if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink.

    After releasing the ink, the grindylow can use the Dash action as a bonus action.