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5ead/monsters/md/creature_codex/giant-sloth.md
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# Giant Sloth
*Large* *Beast* *unaligned*
- **Armor Class:** 15 (natural armor)
- **Hit Points:** 168 (16d10+80)
- **Speed:** climb 20 ft. walk 20 ft.
- **Challenge Rating:** 7 (2,900 XP)
- **Source:** Creature Codex, page 178
| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 19 (+4) | 10 (+0) | 19 (+4) | 3 (-4) | 12 (+1) | 10 (+0) |
- **Saving Throws**: Str +7
- **Skills:** athletics +7, perception +4
- **Damage Resistances:** poison
- **Condition Immunities:** poisoned
- **Senses:** darkvision 120 ft., passive Perception 14
- **Languages:** -
### Special Abilities
- **Foul Odor:** Any creature that starts its turn within 15 feet of the giant sloth must succeed on a DC 15 Constitution saving throw or have disadvantage on its next attack roll or ability check.
- **Hunter's Dash (1/Day):** The giant sloth moves double its normal speed and has advantage on all of its attacks for 1 round.
### Actions
- **Multiattack:** The giant sloth makes two attacks: one with its claw and one with its bite. If the giant sloth is grappling a creature, it can also use its Sloth's Embrace once.
- **Claw:** Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 14 (3d6 + 4) slashing damage. The target is grappled (escape DC 15) if it is a Large or smaller creature and the sloth doesn't have another creature grappled.
- **Bite:** Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 17 (3d8 + 4) piercing damage.
- **Sloth's Embrace:** The giant sloth crushes a creature it is grappling by pulling the creature against its fetid, furry chest. The target must make a DC 15 Strength saving throw, taking 27 (6d8) bludgeoning damage on a failed save, or half as much damage on a successful one. A creature that fails the save is also stunned until the end of its next turn.