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5ead/monsters/md/creature_codex/giant-sloth.md
2025-06-07 07:58:30 -05:00

1.8 KiB

Giant Sloth

Large Beast unaligned

  • Armor Class: 15 (natural armor)
  • Hit Points: 168 (16d10+80)
  • Speed: climb 20 ft. walk 20 ft.
  • Challenge Rating: 7 (2,900 XP)
  • Source: Creature Codex, page 178
STR DEX CON INT WIS CHA
19 (+4) 10 (+0) 19 (+4) 3 (-4) 12 (+1) 10 (+0)
  • Saving Throws: Str +7
  • Skills: athletics +7, perception +4
  • Damage Resistances: poison
  • Condition Immunities: poisoned
  • Senses: darkvision 120 ft., passive Perception 14
  • Languages: -

Special Abilities

  • Foul Odor: Any creature that starts its turn within 15 feet of the giant sloth must succeed on a DC 15 Constitution saving throw or have disadvantage on its next attack roll or ability check.
  • Hunter's Dash (1/Day): The giant sloth moves double its normal speed and has advantage on all of its attacks for 1 round.

Actions

  • Multiattack: The giant sloth makes two attacks: one with its claw and one with its bite. If the giant sloth is grappling a creature, it can also use its Sloth's Embrace once.
  • Claw: Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 14 (3d6 + 4) slashing damage. The target is grappled (escape DC 15) if it is a Large or smaller creature and the sloth doesn't have another creature grappled.
  • Bite: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 17 (3d8 + 4) piercing damage.
  • Sloth's Embrace: The giant sloth crushes a creature it is grappling by pulling the creature against its fetid, furry chest. The target must make a DC 15 Strength saving throw, taking 27 (6d8) bludgeoning damage on a failed save, or half as much damage on a successful one. A creature that fails the save is also stunned until the end of its next turn.