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# Gaki
*Medium* *Undead* *chaotic evil*
- **Armor Class:** 14
- **Hit Points:** 75 (10d8+30)
- **Speed:** walk 30 ft.
- **Challenge Rating:** 8 (3,900 XP)
- **Source:** Creature Codex, page 390
| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 7 (-2) | 18 (+4) | 17 (+3) | 10 (+0) | 12 (+1) | 16 (+3) |
- **Saving Throws**: Wis +4, Cha +6
- **Skills:** perception +4
- **Damage Immunities:** cold, necrotic, poison
- **Damage Resistances:** acid, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
- **Condition Immunities:** charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained
- **Senses:** darkvision 60 ft., passive Perception 14
- **Languages:** any languages it knew in life
### Special Abilities
- **Aura of Famine:** If a creature starts its turn within 10 feet of a gaki, it is overwhelmed by a hunger that dissolves fat and atrophies muscle. It must make a DC 14 Constitution saving throw, taking 11 (2d10) necrotic damage on a failed save, or half as much damage on a successful one.
- **Gluttonous Attraction:** At the start of its turn, if a creature can see the gaki, it must make a DC 14 Wisdom saving throw. On a failure, it is overcome with a desire to kill and eat the ghost, and it must move as close to the gaki as it can.
- **Hungry Frenzy:** The gaki has advantage on melee attack rolls against any creature that doesn't have all its hp.
- **Incorporeal Movement:** The gaki can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
### Actions
- **Multiattack:** The gaki makes two bite attacks.
- **Bite:** Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage plus 7 (2d6) acid damage.
- **Spit Acid:** Ranged Spell Attack: +6 to hit, range 30 ft., one target. Hit: 21 (6d6) acid damage.