# Gaki *Medium* *Undead* *chaotic evil* - **Armor Class:** 14 - **Hit Points:** 75 (10d8+30) - **Speed:** walk 30 ft. - **Challenge Rating:** 8 (3,900 XP) - **Source:** Creature Codex, page 390 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 7 (-2) | 18 (+4) | 17 (+3) | 10 (+0) | 12 (+1) | 16 (+3) | - **Saving Throws**: Wis +4, Cha +6 - **Skills:** perception +4 - **Damage Immunities:** cold, necrotic, poison - **Damage Resistances:** acid, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks - **Condition Immunities:** charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained - **Senses:** darkvision 60 ft., passive Perception 14 - **Languages:** any languages it knew in life ### Special Abilities - **Aura of Famine:** If a creature starts its turn within 10 feet of a gaki, it is overwhelmed by a hunger that dissolves fat and atrophies muscle. It must make a DC 14 Constitution saving throw, taking 11 (2d10) necrotic damage on a failed save, or half as much damage on a successful one. - **Gluttonous Attraction:** At the start of its turn, if a creature can see the gaki, it must make a DC 14 Wisdom saving throw. On a failure, it is overcome with a desire to kill and eat the ghost, and it must move as close to the gaki as it can. - **Hungry Frenzy:** The gaki has advantage on melee attack rolls against any creature that doesn't have all its hp. - **Incorporeal Movement:** The gaki can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object. ### Actions - **Multiattack:** The gaki makes two bite attacks. - **Bite:** Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage plus 7 (2d6) acid damage. - **Spit Acid:** Ranged Spell Attack: +6 to hit, range 30 ft., one target. Hit: 21 (6d6) acid damage.