Files
5ead/monsters/md/creature_codex/fey-drake.md
2025-06-07 07:58:30 -05:00

1.9 KiB

Fey Drake

Small Dragon chaotic neutral

  • Armor Class: 17 (natural armor)
  • Hit Points: 82 (15d6+30)
  • Speed: fly 80 ft. walk 20 ft.
  • Challenge Rating: 6 (2,300 XP)
  • Source: Creature Codex, page 130
STR DEX CON INT WIS CHA
6 (-2) 20 (+5) 15 (+2) 15 (+2) 16 (+3) 18 (+4)
  • Saving Throws: Dex +8, Con +5, Wis +6
  • Skills: arcana +5, deception +7, perception +6, stealth +8
  • Senses: darkvision 120 ft., passive Perception 16
  • Languages: Common, Draconic, Sylvan, telepathy 120 ft.

Special Abilities

  • Magic Resistance: The fey drake has advantage on saving throws against spells and other magical effects.
  • Superior Invisibility: As a bonus action, the fey drake can magically turn invisible until its concentration ends (as if concentrating on a spell). Any equipment the drake wears or carries is invisible with it.
  • Innate Spellcasting: The fey drake's innate spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). The fey drake can innately cast the following spells, requiring no material components At will: charm person, color spray, grease 3/day each: hypnotic pattern, locate creature, suggestion 1/day each: dominate person, polymorph

Actions

  • Multiattack: The fey drake makes three bite attacks.
  • Bite: Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (2d4 + 5) piercing damage, and the target must succeed on a DC 16 Constitution saving throw or be poisoned for 1 hour.
  • Bewildering Breath (Recharge 5-6): The drake breaths a plume of purple gas in a 15-foot cone. Each creature in that area must succeed on a DC 16 Wisdom saving throw or be charmed for 1 minute. While charmed, the creature can't take bonus actions or reactions, and it makes all Intelligence, Wisdom, and Charisma skill checks and saving throws with disadvantage.