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2025-06-07 07:58:30 -05:00
# Fey Drake
*Small* *Dragon* *chaotic neutral*
- **Armor Class:** 17 (natural armor)
- **Hit Points:** 82 (15d6+30)
- **Speed:** fly 80 ft. walk 20 ft.
- **Challenge Rating:** 6 (2,300 XP)
- **Source:** Creature Codex, page 130
| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 6 (-2) | 20 (+5) | 15 (+2) | 15 (+2) | 16 (+3) | 18 (+4) |
- **Saving Throws**: Dex +8, Con +5, Wis +6
- **Skills:** arcana +5, deception +7, perception +6, stealth +8
- **Senses:** darkvision 120 ft., passive Perception 16
- **Languages:** Common, Draconic, Sylvan, telepathy 120 ft.
### Special Abilities
- **Magic Resistance:** The fey drake has advantage on saving throws against spells and other magical effects.
- **Superior Invisibility:** As a bonus action, the fey drake can magically turn invisible until its concentration ends (as if concentrating on a spell). Any equipment the drake wears or carries is invisible with it.
- **Innate Spellcasting:** The fey drake's innate spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). The fey drake can innately cast the following spells, requiring no material components
At will: charm person, color spray, grease
3/day each: hypnotic pattern, locate creature, suggestion
1/day each: dominate person, polymorph
### Actions
- **Multiattack:** The fey drake makes three bite attacks.
- **Bite:** Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (2d4 + 5) piercing damage, and the target must succeed on a DC 16 Constitution saving throw or be poisoned for 1 hour.
- **Bewildering Breath (Recharge 5-6):** The drake breaths a plume of purple gas in a 15-foot cone. Each creature in that area must succeed on a DC 16 Wisdom saving throw or be charmed for 1 minute. While charmed, the creature can't take bonus actions or reactions, and it makes all Intelligence, Wisdom, and Charisma skill checks and saving throws with disadvantage.