36 lines
1.9 KiB
Markdown
36 lines
1.9 KiB
Markdown
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# Fey Drake
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*Small* *Dragon* *chaotic neutral*
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- **Armor Class:** 17 (natural armor)
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- **Hit Points:** 82 (15d6+30)
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- **Speed:** fly 80 ft. walk 20 ft.
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- **Challenge Rating:** 6 (2,300 XP)
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- **Source:** Creature Codex, page 130
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 6 (-2) | 20 (+5) | 15 (+2) | 15 (+2) | 16 (+3) | 18 (+4) |
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- **Saving Throws**: Dex +8, Con +5, Wis +6
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- **Skills:** arcana +5, deception +7, perception +6, stealth +8
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- **Senses:** darkvision 120 ft., passive Perception 16
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- **Languages:** Common, Draconic, Sylvan, telepathy 120 ft.
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### Special Abilities
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- **Magic Resistance:** The fey drake has advantage on saving throws against spells and other magical effects.
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- **Superior Invisibility:** As a bonus action, the fey drake can magically turn invisible until its concentration ends (as if concentrating on a spell). Any equipment the drake wears or carries is invisible with it.
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- **Innate Spellcasting:** The fey drake's innate spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). The fey drake can innately cast the following spells, requiring no material components
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At will: charm person, color spray, grease
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3/day each: hypnotic pattern, locate creature, suggestion
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1/day each: dominate person, polymorph
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### Actions
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- **Multiattack:** The fey drake makes three bite attacks.
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- **Bite:** Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (2d4 + 5) piercing damage, and the target must succeed on a DC 16 Constitution saving throw or be poisoned for 1 hour.
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- **Bewildering Breath (Recharge 5-6):** The drake breaths a plume of purple gas in a 15-foot cone. Each creature in that area must succeed on a DC 16 Wisdom saving throw or be charmed for 1 minute. While charmed, the creature can't take bonus actions or reactions, and it makes all Intelligence, Wisdom, and Charisma skill checks and saving throws with disadvantage.
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