36 lines
1.7 KiB
Markdown
36 lines
1.7 KiB
Markdown
# Cueyatl Sea Priest
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*Small* *Humanoid* *lawful evil*
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- **Armor Class:** 12 (leather armor)
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- **Hit Points:** 45 (10d6+10)
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- **Speed:** climb 20 ft. swim 30 ft. walk 30 ft.
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- **Challenge Rating:** 1 (200 XP)
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- **Source:** Creature Codex, page 69
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 10 (+0) | 12 (+1) | 12 (+1) | 10 (+0) | 14 (+2) | 10 (+0) |
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- **Saving Throws**: Dex +3
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- **Skills:** medicine +4, religion +2
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- **Senses:** darkvision 60 ft., passive Perception 12
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- **Languages:** Aquan, Cueyatl
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### Special Abilities
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- **Amphibious:** The cueyatl can breathe air and water.
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- **Jungle Camouflage:** The cueyatl has advantage on Dexterity (Stealth) checks made to hide in jungle terrain.
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- **Slippery:** The cueyatl has advantage on saving throws and ability checks made to escape a grapple.
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- **Speak with Sea Life:** The cueyatl sea priest can communicate with amphibious and water breathing beasts and monstrosities as if they shared a language.
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- **Spellcasting:** The cueyatl sea priest is a 2nd-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It has the following druid spells prepared:
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Cantrips (at will): guidance, poison spray
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1st level (3 slots): animal friendship, create or destroy water, fog cloud, speak with animals
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- **Standing Leap:** The cueyatl's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.
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### Actions
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- **Trident:** Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d6) piercing damage plus 7 (2d6) poison damage, or 4 (1d8) piercing damage plus 7 (2d6) poison damage if used with two hands to make a melee attack.
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