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5ead/monsters/md/creature_codex/cueyatl-sea-priest.md

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2025-06-07 07:58:30 -05:00
# Cueyatl Sea Priest
*Small* *Humanoid* *lawful evil*
- **Armor Class:** 12 (leather armor)
- **Hit Points:** 45 (10d6+10)
- **Speed:** climb 20 ft. swim 30 ft. walk 30 ft.
- **Challenge Rating:** 1 (200 XP)
- **Source:** Creature Codex, page 69
| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 10 (+0) | 12 (+1) | 12 (+1) | 10 (+0) | 14 (+2) | 10 (+0) |
- **Saving Throws**: Dex +3
- **Skills:** medicine +4, religion +2
- **Senses:** darkvision 60 ft., passive Perception 12
- **Languages:** Aquan, Cueyatl
### Special Abilities
- **Amphibious:** The cueyatl can breathe air and water.
- **Jungle Camouflage:** The cueyatl has advantage on Dexterity (Stealth) checks made to hide in jungle terrain.
- **Slippery:** The cueyatl has advantage on saving throws and ability checks made to escape a grapple.
- **Speak with Sea Life:** The cueyatl sea priest can communicate with amphibious and water breathing beasts and monstrosities as if they shared a language.
- **Spellcasting:** The cueyatl sea priest is a 2nd-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It has the following druid spells prepared:
Cantrips (at will): guidance, poison spray
1st level (3 slots): animal friendship, create or destroy water, fog cloud, speak with animals
- **Standing Leap:** The cueyatl's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.
### Actions
- **Trident:** Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d6) piercing damage plus 7 (2d6) poison damage, or 4 (1d8) piercing damage plus 7 (2d6) poison damage if used with two hands to make a melee attack.