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5ead/monsters/md/creature_codex/clockwork-soldier.md
2025-06-07 07:58:30 -05:00

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# Clockwork Soldier
*Medium* *Construct* *unaligned*
- **Armor Class:** 12 (natural armor)
- **Hit Points:** 45 (6d8+18)
- **Speed:** walk 30 ft.
- **Challenge Rating:** 1 (200 XP)
- **Source:** Creature Codex, page 65
| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 13 (+1) | 13 (+1) | 16 (+3) | 5 (-3) | 10 (+0) | 1 (-5) |
- **Skills:** athletics +5, intimidation +-3
- **Damage Immunities:** poison, psychic
- **Condition Immunities:** charmed, exhaustion, frightened, paralyzed, petrified, poisoned
- **Senses:** darkvision 60 ft., passive Perception 10
- **Languages:** Common
### Special Abilities
- **Immutable Form:** The soldier is immune to any spell or effect that would alter its form.
- **Intimidating Legions:** A single clockwork soldier's rigid movements appear silly, but, when gathered in numbers, they become an inhuman terror. When the clockwork soldier makes a Charisma (Intimidation) check, it gains a bonus on that check equal to the number of other clockwork soldiers the target can see or hear.
- **Magic Resistance:** The soldier has advantage on saving throws against spells and other magical effects.
### Actions
- **Halberd:** Melee Weapon Attack: +3 to hit, reach 10 ft., one target. Hit: 7 (1d10 + 2) slashing damage.
- **Overdrive Flurry (Recharge 6):** The soldier makes four halberd attacks. After taking this action, it is stunned until the end of its next turn.