33 lines
1.4 KiB
Markdown
33 lines
1.4 KiB
Markdown
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# Clockwork Soldier
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*Medium* *Construct* *unaligned*
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- **Armor Class:** 12 (natural armor)
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- **Hit Points:** 45 (6d8+18)
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- **Speed:** walk 30 ft.
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- **Challenge Rating:** 1 (200 XP)
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- **Source:** Creature Codex, page 65
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 13 (+1) | 13 (+1) | 16 (+3) | 5 (-3) | 10 (+0) | 1 (-5) |
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- **Skills:** athletics +5, intimidation +-3
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- **Damage Immunities:** poison, psychic
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- **Condition Immunities:** charmed, exhaustion, frightened, paralyzed, petrified, poisoned
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- **Senses:** darkvision 60 ft., passive Perception 10
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- **Languages:** Common
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### Special Abilities
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- **Immutable Form:** The soldier is immune to any spell or effect that would alter its form.
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- **Intimidating Legions:** A single clockwork soldier's rigid movements appear silly, but, when gathered in numbers, they become an inhuman terror. When the clockwork soldier makes a Charisma (Intimidation) check, it gains a bonus on that check equal to the number of other clockwork soldiers the target can see or hear.
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- **Magic Resistance:** The soldier has advantage on saving throws against spells and other magical effects.
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### Actions
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- **Halberd:** Melee Weapon Attack: +3 to hit, reach 10 ft., one target. Hit: 7 (1d10 + 2) slashing damage.
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- **Overdrive Flurry (Recharge 6):** The soldier makes four halberd attacks. After taking this action, it is stunned until the end of its next turn.
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