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5ead/monsters/md/creature_codex/cacus-giant.md
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# Cacus Giant
*Huge* *Giant* *chaotic evil*
- **Armor Class:** 16 (natural armor)
- **Hit Points:** 138 (12d12+60)
- **Speed:** walk 40 ft.
- **Challenge Rating:** 6 (2,300 XP)
- **Source:** Creature Codex, page 181
| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 21 (+5) | 11 (+0) | 20 (+5) | 7 (-2) | 14 (+2) | 10 (+0) |
- **Saving Throws**: Str +8, Con +8, Wis +5
- **Skills:** perception +5, survival +5
- **Damage Immunities:** fire
- **Senses:** passive Perception 15
- **Languages:** Giant
### Special Abilities
- **Final Breath:** When the cacus giant dies, it exhales a final breath of divine essence in a gout of intense fire. Each creature within 5 feet of it must make a DC 16 Dexterity saving throw, taking 27 (6d8) fire damage on a failed save, or half as much damage on a successful one.
### Actions
- **Multiattack:** The cacus giant makes two greatclub attacks.
- **Greatclub:** Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 18 (3d8 + 5) bludgeoning damage.
- **Rock:** Ranged Weapon Attack: +8 to hit, range 30/120 ft., one target. Hit: 27 (4d10 + 5) bludgeoning damage.
- **Fire Breath (Recharge 4-6):** The cacus giant exhales fire in a 30-foot cone. Each creature in that area must make a DC 16 Dexterity saving throw, taking 24 (7d6) fire damage on a failed save, or half as much damage on a successful one.