33 lines
1.4 KiB
Markdown
33 lines
1.4 KiB
Markdown
# Cacus Giant
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*Huge* *Giant* *chaotic evil*
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- **Armor Class:** 16 (natural armor)
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- **Hit Points:** 138 (12d12+60)
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- **Speed:** walk 40 ft.
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- **Challenge Rating:** 6 (2,300 XP)
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- **Source:** Creature Codex, page 181
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 21 (+5) | 11 (+0) | 20 (+5) | 7 (-2) | 14 (+2) | 10 (+0) |
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- **Saving Throws**: Str +8, Con +8, Wis +5
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- **Skills:** perception +5, survival +5
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- **Damage Immunities:** fire
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- **Senses:** passive Perception 15
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- **Languages:** Giant
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### Special Abilities
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- **Final Breath:** When the cacus giant dies, it exhales a final breath of divine essence in a gout of intense fire. Each creature within 5 feet of it must make a DC 16 Dexterity saving throw, taking 27 (6d8) fire damage on a failed save, or half as much damage on a successful one.
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### Actions
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- **Multiattack:** The cacus giant makes two greatclub attacks.
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- **Greatclub:** Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 18 (3d8 + 5) bludgeoning damage.
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- **Rock:** Ranged Weapon Attack: +8 to hit, range 30/120 ft., one target. Hit: 27 (4d10 + 5) bludgeoning damage.
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- **Fire Breath (Recharge 4-6):** The cacus giant exhales fire in a 30-foot cone. Each creature in that area must make a DC 16 Dexterity saving throw, taking 24 (7d6) fire damage on a failed save, or half as much damage on a successful one.
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