Files
5ead/monsters/md/creature_codex/cacus-giant.md
2025-06-07 07:58:30 -05:00

1.4 KiB

Cacus Giant

Huge Giant chaotic evil

  • Armor Class: 16 (natural armor)
  • Hit Points: 138 (12d12+60)
  • Speed: walk 40 ft.
  • Challenge Rating: 6 (2,300 XP)
  • Source: Creature Codex, page 181
STR DEX CON INT WIS CHA
21 (+5) 11 (+0) 20 (+5) 7 (-2) 14 (+2) 10 (+0)
  • Saving Throws: Str +8, Con +8, Wis +5
  • Skills: perception +5, survival +5
  • Damage Immunities: fire
  • Senses: passive Perception 15
  • Languages: Giant

Special Abilities

  • Final Breath: When the cacus giant dies, it exhales a final breath of divine essence in a gout of intense fire. Each creature within 5 feet of it must make a DC 16 Dexterity saving throw, taking 27 (6d8) fire damage on a failed save, or half as much damage on a successful one.

Actions

  • Multiattack: The cacus giant makes two greatclub attacks.
  • Greatclub: Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 18 (3d8 + 5) bludgeoning damage.
  • Rock: Ranged Weapon Attack: +8 to hit, range 30/120 ft., one target. Hit: 27 (4d10 + 5) bludgeoning damage.
  • Fire Breath (Recharge 4-6): The cacus giant exhales fire in a 30-foot cone. Each creature in that area must make a DC 16 Dexterity saving throw, taking 24 (7d6) fire damage on a failed save, or half as much damage on a successful one.