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2025-06-07 07:58:30 -05:00

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1.2 KiB
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# Bilwis
*Medium* *Elemental* *chaotic evil*
- **Armor Class:** 13
- **Hit Points:** 49 (11d8)
- **Speed:** fly 40 ft. hover True ft. walk 0 ft.
- **Challenge Rating:** 1 (200 XP)
- **Source:** Creature Codex, page 53
| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 12 (+1) | 16 (+3) | 10 (+0) | 10 (+0) | 13 (+1) | 16 (+3) |
- **Skills:**
- **Damage Immunities:** poison
- **Damage Resistances:** lightning, thunder
- **Condition Immunities:** exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
- **Senses:** darkvision 60 ft., passive Perception 11
- **Languages:** Auran
### Special Abilities
- **Air Form:** The bilwis can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.
### Actions
- **Slam:** Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) bludgeoning damage.
- **Whirlwind (Recharge 5-6):** Each creature in the bilwis' space and within 5 feet of it must make a DC 12 Strength saving throw. On a failure, a target takes 14 (4d6) bludgeoning damage and is knocked prone. On a success, a target takes half the bludgeoning damage and isn't knocked prone.