32 lines
1.2 KiB
Markdown
32 lines
1.2 KiB
Markdown
# Bilwis
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*Medium* *Elemental* *chaotic evil*
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- **Armor Class:** 13
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- **Hit Points:** 49 (11d8)
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- **Speed:** fly 40 ft. hover True ft. walk 0 ft.
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- **Challenge Rating:** 1 (200 XP)
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- **Source:** Creature Codex, page 53
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 12 (+1) | 16 (+3) | 10 (+0) | 10 (+0) | 13 (+1) | 16 (+3) |
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- **Skills:**
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- **Damage Immunities:** poison
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- **Damage Resistances:** lightning, thunder
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- **Condition Immunities:** exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
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- **Senses:** darkvision 60 ft., passive Perception 11
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- **Languages:** Auran
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### Special Abilities
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- **Air Form:** The bilwis can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.
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### Actions
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- **Slam:** Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) bludgeoning damage.
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- **Whirlwind (Recharge 5-6):** Each creature in the bilwis' space and within 5 feet of it must make a DC 12 Strength saving throw. On a failure, a target takes 14 (4d6) bludgeoning damage and is knocked prone. On a success, a target takes half the bludgeoning damage and isn't knocked prone.
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