# Bilwis *Medium* *Elemental* *chaotic evil* - **Armor Class:** 13 - **Hit Points:** 49 (11d8) - **Speed:** fly 40 ft. hover True ft. walk 0 ft. - **Challenge Rating:** 1 (200 XP) - **Source:** Creature Codex, page 53 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 12 (+1) | 16 (+3) | 10 (+0) | 10 (+0) | 13 (+1) | 16 (+3) | - **Skills:** - **Damage Immunities:** poison - **Damage Resistances:** lightning, thunder - **Condition Immunities:** exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious - **Senses:** darkvision 60 ft., passive Perception 11 - **Languages:** Auran ### Special Abilities - **Air Form:** The bilwis can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing. ### Actions - **Slam:** Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) bludgeoning damage. - **Whirlwind (Recharge 5-6):** Each creature in the bilwis' space and within 5 feet of it must make a DC 12 Strength saving throw. On a failure, a target takes 14 (4d6) bludgeoning damage and is knocked prone. On a success, a target takes half the bludgeoning damage and isn't knocked prone.