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2025-06-07 07:58:30 -05:00

1.2 KiB

Bilwis

Medium Elemental chaotic evil

  • Armor Class: 13
  • Hit Points: 49 (11d8)
  • Speed: fly 40 ft. hover True ft. walk 0 ft.
  • Challenge Rating: 1 (200 XP)
  • Source: Creature Codex, page 53
STR DEX CON INT WIS CHA
12 (+1) 16 (+3) 10 (+0) 10 (+0) 13 (+1) 16 (+3)
  • Skills:
  • Damage Immunities: poison
  • Damage Resistances: lightning, thunder
  • Condition Immunities: exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
  • Senses: darkvision 60 ft., passive Perception 11
  • Languages: Auran

Special Abilities

  • Air Form: The bilwis can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.

Actions

  • Slam: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) bludgeoning damage.
  • Whirlwind (Recharge 5-6): Each creature in the bilwis' space and within 5 feet of it must make a DC 12 Strength saving throw. On a failure, a target takes 14 (4d6) bludgeoning damage and is knocked prone. On a success, a target takes half the bludgeoning damage and isn't knocked prone.