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5ead/monsters/md/creature_codex/alliumite.md
2025-06-07 07:58:30 -05:00

1.2 KiB

Alliumite

Small Plant chaotic neutral

  • Armor Class: 14
  • Hit Points: 18 (4d6+4)
  • Speed: burrow 20 ft. walk 30 ft.
  • Challenge Rating: 1/4 (50 XP)
  • Source: Creature Codex, page 13
STR DEX CON INT WIS CHA
6 (-2) 18 (+4) 12 (+1) 7 (-2) 12 (+1) 9 (-1)
  • Skills: perception +3, stealth +6, survival +3
  • Senses: darkvision 60 ft., passive Perception 13
  • Languages: Sylvan

Special Abilities

  • Plant Camouflage: The alliumite has advantage on Dexterity (Stealth) checks it makes in any terrain with ample obscuring plant life.
  • Tearful Stench: Each creature other than an alliumite within 5 feet of the alliumite when it takes damage must succeed on a DC 13 Constitution saving throw or be blinded until the start of the creature's next turn. On a successful saving throw, the creature is immune to the Tearful Stench of all alliumites for 1 minute.

Actions

  • Thorn Dart: Ranged Weapon Attack: +6 to hit, range 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage.
  • Grass Blade: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.