30 lines
1.2 KiB
Markdown
30 lines
1.2 KiB
Markdown
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# Alliumite
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*Small* *Plant* *chaotic neutral*
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- **Armor Class:** 14
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- **Hit Points:** 18 (4d6+4)
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- **Speed:** burrow 20 ft. walk 30 ft.
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- **Challenge Rating:** 1/4 (50 XP)
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- **Source:** Creature Codex, page 13
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 6 (-2) | 18 (+4) | 12 (+1) | 7 (-2) | 12 (+1) | 9 (-1) |
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- **Skills:** perception +3, stealth +6, survival +3
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- **Senses:** darkvision 60 ft., passive Perception 13
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- **Languages:** Sylvan
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### Special Abilities
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- **Plant Camouflage:** The alliumite has advantage on Dexterity (Stealth) checks it makes in any terrain with ample obscuring plant life.
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- **Tearful Stench:** Each creature other than an alliumite within 5 feet of the alliumite when it takes damage must succeed on a DC 13 Constitution saving throw or be blinded until the start of the creature's next turn. On a successful saving throw, the creature is immune to the Tearful Stench of all alliumites for 1 minute.
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### Actions
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- **Thorn Dart:** Ranged Weapon Attack: +6 to hit, range 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage.
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- **Grass Blade:** Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.
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