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2025-06-07 07:58:30 -05:00

2.1 KiB

Young Black Dragon

Large Dragon

  • Armor Class: 18
  • Hit Points: 144 (17d10+51)
  • Speed: walk 40 ft. fly 80 ft. swim 40 ft.
  • Challenge Rating: 9 (5,000 XP)
  • Source: A5e Monstrous Menagerie, page 103
STR DEX CON INT WIS CHA
18 (+4) 14 (+2) 16 (+3) 12 (+1) 12 (+1) 14 (+2)
  • Saving Throws: Dex +6, Con +7, Wis +5, Cha +6
  • Skills: history +5, perception +5, stealth +6
  • Damage Immunities: acid
  • Senses: blindsight 30 ft., darkvision 120 ft., passive Perception 18
  • Languages: Common, Draconic

Special Abilities

  • Ambusher: When submerged in water, the dragon has advantage on Stealth checks. If the dragon hits a creature that can't see it with its bite, it can deal piercing damage and grapple the target simultaneously.
  • Amphibious: The dragon can breathe air and water.
  • Ruthless (1/Round): After scoring a critical hit on its turn, the dragon can immediately make one claw attack.
  • Innate Spellcasting: The dragons spellcasting ability is Charisma (save DC 14). It can innately cast the following spells, requiring no material components. 3/day each:fog cloud, pass without trace

Actions

  • Multiattack: The dragon attacks once with its bite and twice with its claws.
  • Bite: Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 20 (3d10 + 4) piercing damage plus 4 (1d8) acid damage. Instead of dealing piercing damage the dragon can grapple the target (escape DC 16) and a Medium or smaller creature grappled in this way is restrained. While grappling a creature the dragon can't bite another creature.
  • Claw: Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.
  • Acid Breath (Recharge 5-6): The dragon exhales sizzling acid in a 40-foot-long 5-foot-wide line. Each creature in that area makes a DC 15 Dexterity saving throw taking 45 (10d8) acid damage on a failed save or half damage on a success. A creature that fails the save is blinded until the end of its next turn.