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2025-06-07 07:58:30 -05:00
# Young Black Dragon
*Large* *Dragon*
- **Armor Class:** 18
- **Hit Points:** 144 (17d10+51)
- **Speed:** walk 40 ft. fly 80 ft. swim 40 ft.
- **Challenge Rating:** 9 (5,000 XP)
- **Source:** A5e Monstrous Menagerie, page 103
| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 18 (+4) | 14 (+2) | 16 (+3) | 12 (+1) | 12 (+1) | 14 (+2) |
- **Saving Throws**: Dex +6, Con +7, Wis +5, Cha +6
- **Skills:** history +5, perception +5, stealth +6
- **Damage Immunities:** acid
- **Senses:** blindsight 30 ft., darkvision 120 ft., passive Perception 18
- **Languages:** Common, Draconic
### Special Abilities
- **Ambusher:** When submerged in water, the dragon has advantage on Stealth checks. If the dragon hits a creature that can't see it with its bite, it can deal piercing damage and grapple the target simultaneously.
- **Amphibious:** The dragon can breathe air and water.
- **Ruthless (1/Round):** After scoring a critical hit on its turn, the dragon can immediately make one claw attack.
- **Innate Spellcasting:** The dragons spellcasting ability is Charisma (save DC 14). It can innately cast the following spells, requiring no material components. 3/day each:fog cloud, pass without trace
### Actions
- **Multiattack:** The dragon attacks once with its bite and twice with its claws.
- **Bite:** Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 20 (3d10 + 4) piercing damage plus 4 (1d8) acid damage. Instead of dealing piercing damage the dragon can grapple the target (escape DC 16) and a Medium or smaller creature grappled in this way is restrained. While grappling a creature the dragon can't bite another creature.
- **Claw:** Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.
- **Acid Breath (Recharge 5-6):** The dragon exhales sizzling acid in a 40-foot-long 5-foot-wide line. Each creature in that area makes a DC 15 Dexterity saving throw taking 45 (10d8) acid damage on a failed save or half damage on a success. A creature that fails the save is blinded until the end of its next turn.