36 lines
2.1 KiB
Markdown
36 lines
2.1 KiB
Markdown
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# Young Black Dragon
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*Large* *Dragon*
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- **Armor Class:** 18
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- **Hit Points:** 144 (17d10+51)
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- **Speed:** walk 40 ft. fly 80 ft. swim 40 ft.
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- **Challenge Rating:** 9 (5,000 XP)
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- **Source:** A5e Monstrous Menagerie, page 103
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 18 (+4) | 14 (+2) | 16 (+3) | 12 (+1) | 12 (+1) | 14 (+2) |
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- **Saving Throws**: Dex +6, Con +7, Wis +5, Cha +6
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- **Skills:** history +5, perception +5, stealth +6
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- **Damage Immunities:** acid
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- **Senses:** blindsight 30 ft., darkvision 120 ft., passive Perception 18
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- **Languages:** Common, Draconic
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### Special Abilities
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- **Ambusher:** When submerged in water, the dragon has advantage on Stealth checks. If the dragon hits a creature that can't see it with its bite, it can deal piercing damage and grapple the target simultaneously.
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- **Amphibious:** The dragon can breathe air and water.
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- **Ruthless (1/Round):** After scoring a critical hit on its turn, the dragon can immediately make one claw attack.
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- **Innate Spellcasting:** The dragons spellcasting ability is Charisma (save DC 14). It can innately cast the following spells, requiring no material components. 3/day each:fog cloud, pass without trace
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### Actions
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- **Multiattack:** The dragon attacks once with its bite and twice with its claws.
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- **Bite:** Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 20 (3d10 + 4) piercing damage plus 4 (1d8) acid damage. Instead of dealing piercing damage the dragon can grapple the target (escape DC 16) and a Medium or smaller creature grappled in this way is restrained. While grappling a creature the dragon can't bite another creature.
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- **Claw:** Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.
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- **Acid Breath (Recharge 5-6):** The dragon exhales sizzling acid in a 40-foot-long 5-foot-wide line. Each creature in that area makes a DC 15 Dexterity saving throw taking 45 (10d8) acid damage on a failed save or half damage on a success. A creature that fails the save is blinded until the end of its next turn.
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