38 lines
1.3 KiB
Markdown
38 lines
1.3 KiB
Markdown
# Skeletal Champion
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*Medium* *Undead*
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- **Armor Class:** 15
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- **Hit Points:** 58 (9d8+18)
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- **Speed:** walk 30 ft.
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- **Challenge Rating:** 3 (700 XP)
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- **Source:** A5e Monstrous Menagerie, page 393
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 16 (+3) | 16 (+3) | 14 (+2) | 6 (-2) | 8 (-1) | 5 (-3) |
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- **Saving Throws**: Str +5, Dex +5, Con +4
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- **Skills:**
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- **Damage Vulnerabilities:** bludgeoning
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- **Damage Immunities:** poison
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- **Condition Immunities:** fatigue, poisoned
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- **Senses:** darkvision 60 ft., passive Perception 9
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- **Languages:** understands the languages it knew in life but can't speak
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### Special Abilities
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- **Undead Nature:** A skeleton doesnt require air, sustenance, or sleep.
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### Actions
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- **Multiattack:** The skeleton makes two melee attacks.
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- **Longsword:** Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.
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- **Heavy Crossbow:** Ranged Weapon Attack: +5 to hit, range 100/400 ft., one target. Hit: 8 (1d10 + 3) piercing damage.
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### Reactions
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- **Shielding Riposte:** When a creature within the skeletons reach misses with a melee attack against the skeleton or a creature within 5 feet, the skeleton makes a longsword attack against the attacker. The skeleton must be wielding a longsword to use this reaction.
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