# Skeletal Champion *Medium* *Undead* - **Armor Class:** 15 - **Hit Points:** 58 (9d8+18) - **Speed:** walk 30 ft. - **Challenge Rating:** 3 (700 XP) - **Source:** A5e Monstrous Menagerie, page 393 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 16 (+3) | 16 (+3) | 14 (+2) | 6 (-2) | 8 (-1) | 5 (-3) | - **Saving Throws**: Str +5, Dex +5, Con +4 - **Skills:** - **Damage Vulnerabilities:** bludgeoning - **Damage Immunities:** poison - **Condition Immunities:** fatigue, poisoned - **Senses:** darkvision 60 ft., passive Perception 9 - **Languages:** understands the languages it knew in life but can't speak ### Special Abilities - **Undead Nature:** A skeleton doesnt require air, sustenance, or sleep. ### Actions - **Multiattack:** The skeleton makes two melee attacks. - **Longsword:** Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage. - **Heavy Crossbow:** Ranged Weapon Attack: +5 to hit, range 100/400 ft., one target. Hit: 8 (1d10 + 3) piercing damage. ### Reactions - **Shielding Riposte:** When a creature within the skeletons reach misses with a melee attack against the skeleton or a creature within 5 feet, the skeleton makes a longsword attack against the attacker. The skeleton must be wielding a longsword to use this reaction.