38 lines
1.7 KiB
Markdown
38 lines
1.7 KiB
Markdown
# Shadow
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*Medium* *Undead*
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- **Armor Class:** 12
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- **Hit Points:** 18 (4d8)
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- **Speed:** walk 40 ft.
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- **Challenge Rating:** 1 (200 XP)
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- **Source:** A5e Monstrous Menagerie, page 388
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 6 (-2) | 14 (+2) | 10 (+0) | 8 (-1) | 10 (+0) | 14 (+2) |
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- **Skills:** stealth +4
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- **Damage Vulnerabilities:** radiant
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- **Damage Immunities:** necrotic, poison
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- **Damage Resistances:** acid, cold, fire, lightning, thunder; damage from nonmagical weapons
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- **Condition Immunities:** charmed, fatigue, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained
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- **Senses:** darkvision 120 ft., passive Perception 10
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- **Languages:**
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### Special Abilities
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- **Amorphous:** The shadow can pass through an opening as narrow as 1 inch wide without squeezing.
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- **Sunlight Weakness:** While in sunlight, the shadow has disadvantage on attack rolls, ability checks, and saving throws.
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- **Undead Nature:** A shadow doesnt require air, sustenance, or sleep.
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### Actions
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- **Claw:** Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) necrotic damage and the target makes a DC 12 Constitution saving throw. On a failure the target is cursed until it finishes a short or long rest or is the subject of remove curse or a similar spell. While cursed the target makes attack rolls Strength checks and Strength saving throws with disadvantage. If the target dies while cursed a new undead shadow rises from the corpse in 1d4 hours the corpse no longer casts a natural shadow and the target can't be raised from the dead until the new shadow is destroyed.
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### Bonus Actions
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- **Shadow Sneak:** The shadow takes the Hide action even if obscured only by dim light or darkness.
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