# Shadow *Medium* *Undead* - **Armor Class:** 12 - **Hit Points:** 18 (4d8) - **Speed:** walk 40 ft. - **Challenge Rating:** 1 (200 XP) - **Source:** A5e Monstrous Menagerie, page 388 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 6 (-2) | 14 (+2) | 10 (+0) | 8 (-1) | 10 (+0) | 14 (+2) | - **Skills:** stealth +4 - **Damage Vulnerabilities:** radiant - **Damage Immunities:** necrotic, poison - **Damage Resistances:** acid, cold, fire, lightning, thunder; damage from nonmagical weapons - **Condition Immunities:** charmed, fatigue, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained - **Senses:** darkvision 120 ft., passive Perception 10 - **Languages:** ### Special Abilities - **Amorphous:** The shadow can pass through an opening as narrow as 1 inch wide without squeezing. - **Sunlight Weakness:** While in sunlight, the shadow has disadvantage on attack rolls, ability checks, and saving throws. - **Undead Nature:** A shadow doesnt require air, sustenance, or sleep. ### Actions - **Claw:** Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) necrotic damage and the target makes a DC 12 Constitution saving throw. On a failure the target is cursed until it finishes a short or long rest or is the subject of remove curse or a similar spell. While cursed the target makes attack rolls Strength checks and Strength saving throws with disadvantage. If the target dies while cursed a new undead shadow rises from the corpse in 1d4 hours the corpse no longer casts a natural shadow and the target can't be raised from the dead until the new shadow is destroyed. ### Bonus Actions - **Shadow Sneak:** The shadow takes the Hide action even if obscured only by dim light or darkness.