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2025-06-07 07:58:30 -05:00

1.7 KiB

Shadow

Medium Undead

  • Armor Class: 12
  • Hit Points: 18 (4d8)
  • Speed: walk 40 ft.
  • Challenge Rating: 1 (200 XP)
  • Source: A5e Monstrous Menagerie, page 388
STR DEX CON INT WIS CHA
6 (-2) 14 (+2) 10 (+0) 8 (-1) 10 (+0) 14 (+2)
  • Skills: stealth +4
  • Damage Vulnerabilities: radiant
  • Damage Immunities: necrotic, poison
  • Damage Resistances: acid, cold, fire, lightning, thunder; damage from nonmagical weapons
  • Condition Immunities: charmed, fatigue, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained
  • Senses: darkvision 120 ft., passive Perception 10
  • Languages:

Special Abilities

  • Amorphous: The shadow can pass through an opening as narrow as 1 inch wide without squeezing.
  • Sunlight Weakness: While in sunlight, the shadow has disadvantage on attack rolls, ability checks, and saving throws.
  • Undead Nature: A shadow doesnt require air, sustenance, or sleep.

Actions

  • Claw: Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) necrotic damage and the target makes a DC 12 Constitution saving throw. On a failure the target is cursed until it finishes a short or long rest or is the subject of remove curse or a similar spell. While cursed the target makes attack rolls Strength checks and Strength saving throws with disadvantage. If the target dies while cursed a new undead shadow rises from the corpse in 1d4 hours the corpse no longer casts a natural shadow and the target can't be raised from the dead until the new shadow is destroyed.

Bonus Actions

  • Shadow Sneak: The shadow takes the Hide action even if obscured only by dim light or darkness.