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5ead/monsters/md/a5e_monstrous_menagerie/nightmare-a5e.md
2025-06-07 07:58:30 -05:00

1.3 KiB

Nightmare

Large Fiend

  • Armor Class: 13
  • Hit Points: 68 (8d10+24)
  • Speed: walk 60 ft. fly 90 ft.
  • Challenge Rating: 3 (700 XP)
  • Source: A5e Monstrous Menagerie, page 344
STR DEX CON INT WIS CHA
18 (+4) 14 (+2) 16 (+3) 10 (+0) 12 (+1) 14 (+2)
  • Skills:
  • Damage Immunities: fire
  • Senses: passive Perception 11
  • Languages: understands Abyssal, Common, and Infernal but can't speak

Special Abilities

  • Evil: The nightmare radiates an Evil aura.
  • Fiery Hooves: The nightmare sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The nightmare leaves charred hoofprints.
  • Fire Resistance: The nightmare can grant fire resistance to a rider.

Actions

  • Hooves: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage plus 7 (2d6) fire damage. If the horse moves at least 20 feet straight towards the target before the attack the target makes a DC 14 Strength saving throw falling prone on a failure. The nightmare can move through the space of a prone creature as long as it does not end its turn there.
  • Ethereal Shift (Recharge 5-6): The nightmare and a rider magically pass from the Ethereal Plane to the Material Plane or vice versa.