32 lines
1.3 KiB
Markdown
32 lines
1.3 KiB
Markdown
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# Nightmare
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*Large* *Fiend*
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- **Armor Class:** 13
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- **Hit Points:** 68 (8d10+24)
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- **Speed:** walk 60 ft. fly 90 ft.
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- **Challenge Rating:** 3 (700 XP)
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- **Source:** A5e Monstrous Menagerie, page 344
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 18 (+4) | 14 (+2) | 16 (+3) | 10 (+0) | 12 (+1) | 14 (+2) |
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- **Skills:**
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- **Damage Immunities:** fire
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- **Senses:** passive Perception 11
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- **Languages:** understands Abyssal, Common, and Infernal but can't speak
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### Special Abilities
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- **Evil:** The nightmare radiates an Evil aura.
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- **Fiery Hooves:** The nightmare sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The nightmare leaves charred hoofprints.
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- **Fire Resistance:** The nightmare can grant fire resistance to a rider.
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### Actions
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- **Hooves:** Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage plus 7 (2d6) fire damage. If the horse moves at least 20 feet straight towards the target before the attack the target makes a DC 14 Strength saving throw falling prone on a failure. The nightmare can move through the space of a prone creature as long as it does not end its turn there.
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- **Ethereal Shift (Recharge 5-6):** The nightmare and a rider magically pass from the Ethereal Plane to the Material Plane or vice versa.
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