38 lines
1.6 KiB
Markdown
38 lines
1.6 KiB
Markdown
# Invisible Stalker
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*Medium* *Elemental*
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- **Armor Class:** 14
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- **Hit Points:** 104 (16d8+32)
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- **Speed:** walk 50 ft. fly 50 ft.
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- **Challenge Rating:** 6 (2,300 XP)
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- **Source:** A5e Monstrous Menagerie, page 289
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 16 (+3) | 18 (+4) | 14 (+2) | 10 (+0) | 14 (+2) | 10 (+0) |
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- **Skills:** perception +5, stealth +7
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- **Damage Immunities:** poison
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- **Damage Resistances:** damage from nonmagical weapons
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- **Condition Immunities:** fatigue, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
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- **Senses:** darkvision 60 ft., passive Perception 15
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- **Languages:** Auran, Common
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### Special Abilities
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- **Invisibility:** The stalker is invisible. Creatures that see invisible creatures see the stalker as a vague humanoid outline.
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- **Wind Tracker:** If given a quarry by a summoner, the stalker knows the direction and distance to the quarry as long as they are on the same plane of existence and not sealed from each other by a barrier that doesnt allow air to pass.
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- **Elemental Nature:** An invisible stalker doesnt require air, sustenance, or sleep.
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### Actions
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- **Multiattack:** The stalker makes two melee attacks.
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- **Slam:** Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) bludgeoning damage. On a critical hit the target is pushed up to 15 feet and knocked prone.
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### Bonus Actions
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- **Gust (Recharge 6):** The stalker briefly turns into a gust of wind and moves up to its Speed without provoking opportunity attacks. It is able to pass through an opening as narrow as 1 inch wide without squeezing.
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