# Invisible Stalker *Medium* *Elemental* - **Armor Class:** 14 - **Hit Points:** 104 (16d8+32) - **Speed:** walk 50 ft. fly 50 ft. - **Challenge Rating:** 6 (2,300 XP) - **Source:** A5e Monstrous Menagerie, page 289 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 16 (+3) | 18 (+4) | 14 (+2) | 10 (+0) | 14 (+2) | 10 (+0) | - **Skills:** perception +5, stealth +7 - **Damage Immunities:** poison - **Damage Resistances:** damage from nonmagical weapons - **Condition Immunities:** fatigue, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious - **Senses:** darkvision 60 ft., passive Perception 15 - **Languages:** Auran, Common ### Special Abilities - **Invisibility:** The stalker is invisible. Creatures that see invisible creatures see the stalker as a vague humanoid outline. - **Wind Tracker:** If given a quarry by a summoner, the stalker knows the direction and distance to the quarry as long as they are on the same plane of existence and not sealed from each other by a barrier that doesnt allow air to pass. - **Elemental Nature:** An invisible stalker doesnt require air, sustenance, or sleep. ### Actions - **Multiattack:** The stalker makes two melee attacks. - **Slam:** Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) bludgeoning damage. On a critical hit the target is pushed up to 15 feet and knocked prone. ### Bonus Actions - **Gust (Recharge 6):** The stalker briefly turns into a gust of wind and moves up to its Speed without provoking opportunity attacks. It is able to pass through an opening as narrow as 1 inch wide without squeezing.