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5ead/monsters/md/a5e_monstrous_menagerie/invisible-stalker-a5e.md
2025-06-07 07:58:30 -05:00

1.6 KiB

Invisible Stalker

Medium Elemental

  • Armor Class: 14
  • Hit Points: 104 (16d8+32)
  • Speed: walk 50 ft. fly 50 ft.
  • Challenge Rating: 6 (2,300 XP)
  • Source: A5e Monstrous Menagerie, page 289
STR DEX CON INT WIS CHA
16 (+3) 18 (+4) 14 (+2) 10 (+0) 14 (+2) 10 (+0)
  • Skills: perception +5, stealth +7
  • Damage Immunities: poison
  • Damage Resistances: damage from nonmagical weapons
  • Condition Immunities: fatigue, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
  • Senses: darkvision 60 ft., passive Perception 15
  • Languages: Auran, Common

Special Abilities

  • Invisibility: The stalker is invisible. Creatures that see invisible creatures see the stalker as a vague humanoid outline.
  • Wind Tracker: If given a quarry by a summoner, the stalker knows the direction and distance to the quarry as long as they are on the same plane of existence and not sealed from each other by a barrier that doesnt allow air to pass.
  • Elemental Nature: An invisible stalker doesnt require air, sustenance, or sleep.

Actions

  • Multiattack: The stalker makes two melee attacks.
  • Slam: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) bludgeoning damage. On a critical hit the target is pushed up to 15 feet and knocked prone.

Bonus Actions

  • Gust (Recharge 6): The stalker briefly turns into a gust of wind and moves up to its Speed without provoking opportunity attacks. It is able to pass through an opening as narrow as 1 inch wide without squeezing.